MProjector 3.1.1e
mProjector enables you to develop windowless Flash applications such
as Virtual Toys, Multiple window applications with synchronous
inter-window communication, Desktop Toolbars,... mProjector was built
with mProjector!
• Synchronous Commands - No FSCommands or Callbacks
mProjector v2 extends ActionScript with five powerful new objects.
Unlike other FSCommand-based solutions, these methods are native
ActionScript functions which execute synchronously, returning their
results immediately. This makes ActionScript code using the mProjector
v2 functions easy to understand, follow, and debug. mProjector v2 also
supports event handling so your desktop application development looks
and feels like any web application.
• Multiple Windows Support
mProjector v3 allows you to create multiple projector windows, each
playing a different SWF file. These windows can communicate
synchronously using your own functions. Any method you define in a
window can be called by any other mProjector window with a reference to
the window.
• Windows API - ActionScript COM interface
Since mProjector's objects won't always be enough, mProjector provides
you native ActionScript access to the entire Windows API. If you need
to launch Windows message boxes or access a Windows database,
mProjector enables you to instantiate the necessary COM object.
• Extensible Architecture
mProjector has an expandable architecture. You can add your own
functionality by publishing your C++, C#, Delphi, Visual Basic, etc. as
a standard COM object, or you can build an mProjector plug-in.
Related Posts:
mProjector v3.1.1kMProjector 3.1.1b
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