Early chapters use such interesting examples as Conway's Game of Life, chess and game programming, a simple calculator, and an airport simulation. Along the way, the reader will learn about lists, stacks, and queues.
In later chapters, covering thornier topics such as sorting algorithms, trees, and graphs, the authors do not skimp on the mathematical underpinnings for measuring efficiency. Instead, they take extreme care to introduce everything required to understand such conventions as the "Big O" notation and principles of logarithms.
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