List of changes:- Added export to the program Virtual Earth - now 3D-models created in trueSpace, you can immediately put the card on Virtual Earth.
- Completely rewritten exporter in the format of X, so you can load models in game engines such as XNA.
- Improved tools for modeling, presents a new library of light sources, accelerated visualization.
trueSpace is a fully-featured 3D authoring package that will let you model, texture, light, animate and render 3D content. As well as traditional images and movies, you can also make 3D content for online shared spaces, and for Virtual Earth.
An entirely re-written X format exporter lets you save your trueSpace creations to load into game engines such as XNA to develop games for Windows or the Xbox 360.
Also included is an export to Virtual Earth which will let you place your 3D creations straight into Virtual Earth from trueSpace. Now you can place whatever you make into real world locations in Virtual Earth and share them with others!
trueSpace also supports import from a wide variety of formats, letting you take existing objects and use them in Virtual Earth.
Currently TrueSpace has two native internal rendering engines and also support for DX9 pixel shader output quality images alongside the traditional style Render engines. These engines are:
LightWorks (from LightWork Design Ltd)
VirtuaLight
TrueSpace7 also introduces support for the VRay rendering engine developed by the Chaos Group.
RenderingLightWorks 7.4 rendering engine
Vray Rendering Engine (for TrueSpace7 versions only)
VirtuaLight rendering engine
Real-time DX9-based photorealistic engine
HDRI
Caustics
Multi-pass Rendering for Lightworks rendering engine with output to Photoshop layers integrated into TrueSpace7
Hybrid radiosity, ray tracing, Phong shading
Image-based lighting
Non-linear tone mapping editor
Post process editor
Advanced shaders (color, reflectance, transparency, displacement, background, * foreground, post processing)
Volumetric, Anisotropic reflectance
SurfacingDX9 (SL2.0) pixel shaders and HLSL editing
Procedural shaders editable in Link Editor
Normal mapping
Shader trees
Modeless UV Editor
Advanced UV Editor with real time UV mapping controls
Unwrapper with Slice
Breaking and welding of vertices in a UV map[/left]
- Please download links to support my hotfile