This well-integrated and produced volume covers these fundamentals in
each chapter so that readers gain increasingly detailed knowledge.
After an initial 'concepts' section launches each chapter, hands-on
tutorials are provided, as well as a chapter project that progressively
adds newly learned material and culminates in the final animated short.
This is the first book on Maya that teaches the subject using a
sensible, proven methodology for both novices and intermediate users.
Topics and features: * Proven method that emphasizes preliminaries to
every chapter * Integrates the "why" concepts of 3-D simultaneously
with the "how-to" techniques * Skills reinforced with tutorials and
chapter projects * Real-world experience distilled into helpful hints
and step-by-step guides for common tasks * CD-ROM with practice
animations, case studies and additional methods
The book, suitable for novices or intermediate users, presents all the
basic 3-D animation concepts and Maya software background needed for
learning animation techniques and creating sophisticated,
state-of-the-art animations. It is an essential resource for animators,
game developers, effects specialists, and computer graphic artists, as
well as an ideal self-study guide for students or individuals pursuing
interests in graphics or animation.
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